![]() Of course the free demo will still only have the first three dungeon levels but as of now 5 more levels have been completed. Work on the overall project continues to go very well, the game should be content complete within just a couple months. That's not the only change of course, I've added a whole host of new features, bug fixes, abilities, UI updates, and best of all- music! I made several tracks of my own that are now providing you with a smooth jazzy beat as you dungeon dive. Wands and scrolls will also occasionally drop now! Also next time you peruse one of the shops in Albright Outpost be sure to ask about their specials, artifacts can show up there too, for a hefty price of course. ![]() Now when facing elite enemies or bosses you have a chance-based on your luck- to find an artifact along with any other item dropped. ![]() That is to say, I added a new artifact system. We'll see.Who doesn't love a good artifact? Whether it's the Astrella Saber or the Boxer Briefs we now have unique equipment for any modern sensibility! I'll continue to fix any issues and update the systems as I get close to finishing all of the game's systems, but this may be the extent of the content available for the free demo. the bottle puzzle in Jollo's storage dungeon has been greatly improved/fixedĪs always please, please, please provide any feedback you may have! That's how I manage to find all these issues and fix them. you can now rest anywhere you aren't near an enemy, and so on. ![]() dead/unconscious characters can now be selected for healing at the temple I've finalized all of the abilities, so they all actually work properly, and I've added a few new UI features and quality of life upgra. most of the menu screens have been improved (with one notable bug in the character screen at certain aspect ratios) This has now been fixed in 1.093 (might show up on itch as version 10) esc now doesn't quit the game automatically (thanks, UE4 PIE default controls) press tab to cycle through available enemy targets in battle No longer will you just have 12 of the same iron longsword, you'll finally be receiving randomized and appropriately leveled loot.Ī huge amount of other changes have been made, including the addition of the 4th dungeon (the mine, north of Lagiprose), a bunch of QOL/UI fixes and improvements The major change is the introduction of the final game's dynamic and procedural equipment system. This is the biggest update to the demo yet. ![]()
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